Aldhair Vera

Aldhair Vera

Senior AR Unity Developer

Lima, Peru

Senior Unity/XR developer with over 7 years of experience in shipping 2D/3D games and cross-platform experiences (Android, iOS, WebGL, Desktop, Quest). Possesses strong C# and clean architecture fundamentals, with expertise in interaction/gameplay systems, UI flows, and performance tuning. Hands-on experience includes AR tracking workflows (VisionLib), mixed reality prototyping (Meta Quest 3), and SteamVR development (HTC Vive Pro). Proven ability to deliver production-ready features under tight deadlines.

Notable Projects

AssemblAR

Delivered AssemblAR for a March trade show, prioritizing stability and execution. Integrated VisionLib into a legacy Unity codebase and adapted/refactored outdated tracking/placement logic into a 3-step workflow. Implemented a validation stage to detect missing parts/pieces using VisionLib outputs and send structured inspection results to a Firebase backend. Shipped iOS-focused improvements and Android updates.

VisionLib, Firebase

Johanna's Vision

Technical owner for stabilization and delivery of a chapter-based narrative e-learning game (maps, conversations, and multiple minigames with progression gating). Maintained production stability, triaged breaking changes, fixed critical issues, and selectively disabled evolving features. Rewrote minigame logic, fixed broken game loops, and implemented UI flows/scene transitions. Integrated Unity client communication with a token-based REST API backed by Strapi + AWS storage/services.

Unity, WebGL, Android, iOS, Strapi, AWS, Addressables

MR car showcase prototype

Built an MR car showcase prototype for Meta Quest 3 with hand/controller interactions. Integrated voice-driven interactions (Voice-to-Text and Text-to-Speech) and implemented interactive features such as car movement triggers, color changes, and media interactions.

Meta Quest 3, Voice-to-Text, Text-to-Speech

VR safety-training simulations

Built VR safety-training simulations using SteamVR on HTC Vive Pro to reduce on-site accidents through interactive learning. Implemented a Unity integration bridge from a legacy Logitech API to support driving input with a Logitech G29 steering wheel and peripherals for training simulators.

SteamVR, HTC Vive Pro, Unity, Logitech G29

Slothy's Pizza Master

Educational 2D/3D mobile game, shipped on Google Play and maintained.

Unity

Slothy's Bakery

Educational 2D/3D mobile game, shipped on Google Play and maintained.

Unity

Mutual Learning Academy (MLA)

Contributed to a white-label Unity training hub using Addressables and ScriptableObjects; implemented UI navigation, loading flows, and platform-specific behaviors.

Unity, Addressables, ScriptableObjects

Plaiup

Adapted MLA into a client-facing white-label variant, integrating content/branding/progression with minimal code duplication; supported production releases and platform-specific fixes.

Unity

Highlights

Consistent Contributor

Active for 17 consecutive months — sustained, reliable delivery.

Open Source Impact

Projects earned 32+ stars from the community.

Multi-Project Contributor

Active contributor across 22+ repositories.

PR-Driven Workflow

Opened 74+ pull requests — follows professional review-based workflows.

Experienced Professional

10+ years of professional experience.

Technology Specialist

8+ years working with JavaScript.

GitHub Stats

193

Repositories

32

Stars Received

23

Followers

1,043

Recent Commits

74

Recent Pull Requests

11

Recent Code Reviews

Developer Growth

Contributions Month

Contribution Activity

Less
More

Projects

511 contributions across 22 repos

BurningAl15/

Platformer2d

A project for developing or demonstrating a 2D platformer video game.

61 total commits (96.7% of commits) 0 total PRs
C# 79.3% HLSL 2.3% ShaderLab 18.4%
3 19.7 commits/month Since Jan 2021 Last active 5 years ago
Unbreakable-Interactive/

RevengeFishing

Simulates or counters phishing attacks interactively, potentially for cybersecurity education or defense.

367 total commits (11.4% of commits) 36 total PRs (58.3% of PRs) 1 reviews
2 31 30
C# 92.9% HLSL 1% ShaderLab 6.1%
1 21 commits/month Since Jun 2025 Last active 11 months ago
BurningAl15/

BurningAl15.github.io

BurningAl15's personal website or portfolio, hosted on GitHub Pages.

40 total commits (100% of commits) 0 total PRs
CSS 23.9% HTML 76.1%
0.9 commits/month Since Apr 2018 Last active 4 years ago
BurningAl15/

WebPortfolio

A personal web portfolio showcasing projects, skills, and professional experience.

41 total commits (97.6% of commits) 37 total PRs (0% of PRs)
1
Vue 88.7% HTML 2.6% JavaScript 8.7%
40 commits/month Since May 2020 Last active 6 years ago
BurningAl15/

LeapExam

This project appears to be an exam or assessment system, potentially related to a program or technology named 'Leap'.

39 total commits (100% of commits) 0 total PRs
C# 69.2% HLSL 3.8% ShaderLab 27%
39 commits/month Since May 2020 Last active 6 years ago
BurningAl15/

PortfolioPage-React

A personal portfolio website built with React to showcase projects and skills.

30 total commits (100% of commits) 31 total PRs (0% of PRs)
CSS 32.8% HTML 25.1% JavaScript 42.1%
30 commits/month Since Sep 2019 Last active 6 years ago
BurningAl15/

AldhairVera_Portfolio

Aldhair Vera's personal online portfolio showcasing his skills, projects, and professional experience.

33 total commits (90.9% of commits) 29 total PRs (0% of PRs)
3 2 1
CSS 33.9% HTML 4.6% JavaScript 61.5%
2.5 commits/month Since Mar 2020 Last active 5 years ago
BurningAl15/

DataStructures_And_DesignPatterns

This project likely implements and explores various data structures and design patterns.

24 total commits (100% of commits) 0 total PRs
C# 100%
2 24 commits/month Since Jun 2020 Last active 6 years ago
BurningAl15/

Platzi-ResponsiveDesign

Platzi course project applying responsive design techniques for web layouts across various devices.

22 total commits (100% of commits) 1 total PRs (0% of PRs)
CSS 53.7% HTML 43.3% JavaScript 3%
22 commits/month Since Sep 2019 Last active 6 years ago
FatCat-Game-Studio/

machine

FatCat Game Studio's foundational game development engine or framework.

51 total commits (41.2% of commits) 0 total PRs
CSS 15.6% HTML 34.2% JavaScript 49.2%
21 commits/month Since Sep 2020 Last active 5 years ago
BurningAl15/

Platzi-FundamentosJS

This repository likely contains code and exercises from a Platzi course on JavaScript fundamentals.

20 total commits (100% of commits) 0 total PRs
CSS 6.6% HTML 14% JavaScript 79.4%
20 commits/month Since Sep 2019 Last active 6 years ago
BurningAl15/

Thread2GetHer

Likely facilitates managing and synchronizing concurrent software threads.

42 total commits (42.9% of commits) 0 total PRs
CSS 26.5% HTML 0.5% JavaScript 73%
18 commits/month Since Sep 2023 Last active 2 years ago
BurningAl15/

my-store-nodejs

An online store application built with Node.js, likely for product management and sales.

18 total commits (100% of commits) 0 total PRs
JavaScript 100%
18 commits/month Since Jun 2023 Last active 3 years ago
BurningAl15/

aldhair-vera-developer-portfolio

Aldhair Vera's personal developer portfolio showcasing projects, skills, and experience.

39 total commits (43.6% of commits) 1 total PRs (0% of PRs)
HTML 91.6% JavaScript 1.3% TypeScript 6.6%
1 5.7 commits/month Since Jun 2023 Last active 2 years ago
pablomarcel/

Application-System-Programming_Coursera

Code repository for a Coursera course exploring application and system programming concepts.

17 total commits (100% of commits) 0 total PRs
C# 100%
17 commits/month Since Jun 2020 Last active 6 years ago
BurningAl15/

CharacterController2D

A system for controlling 2D characters' movement and interactions within games.

15 total commits (100% of commits) 0 total PRs
C# 100%
2 15 commits/month Since May 2020 Last active 6 years ago
BurningAl15/

FirstVueApp

A simple, initial application built using Vue.js, likely for learning the framework's fundamental concepts.

14 total commits (100% of commits) 0 total PRs
CSS 13.4% HTML 5.5% JavaScript 81.2%
14 commits/month Since Mar 2020 Last active 6 years ago
BurningAl15/

Platzi-React

Repository containing a project built with React, likely as part of a Platzi online course.

14 total commits (100% of commits) 29 total PRs (0% of PRs)
CSS 21.5% HTML 0.9% JavaScript 77.7%
14 commits/month Since Oct 2019 Last active 6 years ago
BurningAl15/

gh-crehana

A GitHub project likely related to or interacting with Crehana's online learning platform.

14 total commits (100% of commits) 1 total PRs (0% of PRs)
CSS 95.9% HTML 4.1%
14 commits/month Since May 2020 Last active 6 years ago
BurningAl15/

PokemonLike-Game

A game project resembling the popular Pokémon franchise with similar mechanics and style.

13 total commits (100% of commits) 0 total PRs
C# 60.1% HLSL 5.8% ShaderLab 34.1%
1 13 commits/month Since Mar 2021 Last active 5 years ago
makeitrealcamp/

top-v11

Make It Real Camp project focusing on displaying or finding top-ranked items or data.

176 total commits (1.7% of commits) 28 total PRs (14.3% of PRs) 9 reviews
27 25 3
HTML 13.5% SCSS 8.7% JavaScript 71.6%
7 1.5 commits/month Since Nov 2021 Last active 4 years ago
BurningAl15/

personal-makeitreal

A personal coding project created for or within the Make It Real educational program.

2 total commits (50% of commits) 10 total PRs (180% of PRs)
enhancement
Java 17.4% JavaScript 16.4% TypeScript 47.7%
0.5 commits/month Since May 2022 Last active 4 years ago

Technologies

Expert in:

JavaScript C# HTML CSS Python Ruby Java TypeScript Dart C C++ SCSS

Languages

JavaScript Expert · 8 yrs C# Expert · 8 yrs HTML Expert · 8 yrs CSS Expert · 8 yrs Python Expert · 8 yrs Ruby Expert · 8 yrs Java Expert · 8 yrs TypeScript Expert · 6 yrs Dart Expert · 7 yrs C Expert · 8 yrs C++ Expert · 8 yrs Go Advanced · 7 yrs R Intermediate · 8 yrs Kotlin Intermediate · 8 yrs Swift Basic · 4 yrs Shell Unexplored · 6 yrs PowerShell Unexplored · 4 yrs

Preprocessors

SCSS Expert · 6 yrs

Frameworks

Vue Advanced · 6 yrs

Other

ShaderLab Intermediate · 6 yrs Perl Unexplored · 8 yrs HLSL Unexplored · 6 yrs

Education

Computer Science

Universidad Peruana de Ciencias Aplicadas

Computer Science

Present

Certified User: Programmer

Unity

Software Development

Present

Certified User: VR Developer

Unity

VR Development

Present

XR Developer Certificate

XR Bootcamp

XR Development

Present

Spoken Languages

Spanish
Native
English
Advanced

Experience

Senior AR Unity Developer

TSC Innovations

Joined during a critical ramp-up to deliver AssemblAR for a March trade show; prioritized stability and execution under tight deadlines. Integrated VisionLib into a legacy Unity codebase and adapted/refactored outdated tracking/placement logic into a 3-step workflow: (1) object placement/alignment, (2) guided refinement, (3) VisionLib tracking against a real object and its 3D model. Implemented a validation stage to detect missing parts/pieces using VisionLib outputs and send structured inspection results to a Firebase backend. Shipped iOS-focused improvements for the release while also delivering required updates for Android. Improved Step 1 UX by replacing button-only rotation with touch gestures: 1-finger rotation for X/Y and 2-finger rotation for Z. Worked within an MVP (Model-View-Presenter) architecture, incrementally refactoring high-risk areas to enable safer iteration without breaking existing flows.

2025-12 – Present

Unity Developer (Contractor)

TGA

Technical owner for stabilization and delivery of a chapter-based narrative e-learning game (maps, conversations, and multiple minigames with progression gating). Maintained production stability while an internal framework changed weekly: triaged breaking changes, fixed critical issues, and selectively disabled evolving features when needed to keep releases functional. Rewrote minigame logic, fixed broken game loops, and implemented UI flows/scene transitions across the experience to ensure consistent chapter progression. Integrated and debugged Unity client communication with a token-based REST API backed by Strapi + AWS storage/services (user registration and game data), working with large CMS collections driving content. Implemented resilient client behavior with retry policies tuned per platform. Reduced waiting time between chapters by caching Strapi-driven content per level/chapter using Addressables. Resolved complex progression bugs caused by CMS-driven events/triggers and schema constraints. Optimized Addressables, assets, and scripts to reduce load times and improve runtime performance; built internal tools. Contributed to a white-label Unity training hub using Addressables and ScriptableObjects; implemented UI navigation, loading flows, and platform-specific behaviors. Adapted MLA into a client-facing white-label variant, integrating content/branding/progression with minimal code duplication; supported production releases and platform-specific fixes.

2023-10 – 2025-12

Unity XR Specialist

Onikom / Mercedes-Benz

Built an MR car showcase prototype for Meta Quest 3 with hand/controller interactions. Integrated voice-driven interactions (Voice-to-Text and Text-to-Speech) and implemented interactive features such as car movement triggers, color changes, and media interactions.

2025-01 – 2025-04

Virtual Reality Software Engineer

PHVA Perú S.A.C.

Built VR safety-training simulations using SteamVR on HTC Vive Pro to reduce on-site accidents through interactive learning. Implemented a Unity integration bridge from a legacy Logitech API to support driving input with a Logitech G29 steering wheel and peripherals for training simulators.

2020-02 – 2022-01

Unity Developer / Game Designer (Team Lead)

Insomnia Art Studio

Led a multidisciplinary team to build and ship mobile 2D/3D games; reached 10k+ total downloads across releases. Shipped Google Play "Teacher Approved" educational titles (e.g., Slothy's Pizza Master, Slothy's Bakery) and maintained production updates and polish.

2019-01 – 2024-01

Community Mentor

XR Bootcamp

Mentored students through XR projects and best practices, providing technical guidance on Unity/XR workflows and debugging.

2025-03 – 2025-08