Aldhair Vera
Senior AR Unity Developer
Lima, Peru
Senior Unity/XR developer with over 7 years of experience in shipping 2D/3D games and cross-platform experiences (Android, iOS, WebGL, Desktop, Quest). Possesses strong C# and clean architecture fundamentals, with expertise in interaction/gameplay systems, UI flows, and performance tuning. Hands-on experience includes AR tracking workflows (VisionLib), mixed reality prototyping (Meta Quest 3), and SteamVR development (HTC Vive Pro). Proven ability to deliver production-ready features under tight deadlines.
Notable Projects
AssemblAR
Delivered AssemblAR for a March trade show, prioritizing stability and execution. Integrated VisionLib into a legacy Unity codebase and adapted/refactored outdated tracking/placement logic into a 3-step workflow. Implemented a validation stage to detect missing parts/pieces using VisionLib outputs and send structured inspection results to a Firebase backend. Shipped iOS-focused improvements and Android updates.
VisionLib, Firebase
Johanna's Vision
Technical owner for stabilization and delivery of a chapter-based narrative e-learning game (maps, conversations, and multiple minigames with progression gating). Maintained production stability, triaged breaking changes, fixed critical issues, and selectively disabled evolving features. Rewrote minigame logic, fixed broken game loops, and implemented UI flows/scene transitions. Integrated Unity client communication with a token-based REST API backed by Strapi + AWS storage/services.
Unity, WebGL, Android, iOS, Strapi, AWS, Addressables
MR car showcase prototype
Built an MR car showcase prototype for Meta Quest 3 with hand/controller interactions. Integrated voice-driven interactions (Voice-to-Text and Text-to-Speech) and implemented interactive features such as car movement triggers, color changes, and media interactions.
Meta Quest 3, Voice-to-Text, Text-to-Speech
VR safety-training simulations
Built VR safety-training simulations using SteamVR on HTC Vive Pro to reduce on-site accidents through interactive learning. Implemented a Unity integration bridge from a legacy Logitech API to support driving input with a Logitech G29 steering wheel and peripherals for training simulators.
SteamVR, HTC Vive Pro, Unity, Logitech G29
Slothy's Pizza Master
Educational 2D/3D mobile game, shipped on Google Play and maintained.
Unity
Slothy's Bakery
Educational 2D/3D mobile game, shipped on Google Play and maintained.
Unity
Mutual Learning Academy (MLA)
Contributed to a white-label Unity training hub using Addressables and ScriptableObjects; implemented UI navigation, loading flows, and platform-specific behaviors.
Unity, Addressables, ScriptableObjects
Plaiup
Adapted MLA into a client-facing white-label variant, integrating content/branding/progression with minimal code duplication; supported production releases and platform-specific fixes.
Unity
Highlights
Consistent Contributor
Active for 17 consecutive months — sustained, reliable delivery.
Open Source Impact
Projects earned 32+ stars from the community.
Multi-Project Contributor
Active contributor across 22+ repositories.
PR-Driven Workflow
Opened 74+ pull requests — follows professional review-based workflows.
Experienced Professional
10+ years of professional experience.
Technology Specialist
8+ years working with JavaScript.
GitHub Stats
193
Repositories
32
Stars Received
23
Followers
1,043
Recent Commits
74
Recent Pull Requests
11
Recent Code Reviews
Developer Growth
Contribution Activity
Projects
511 contributions across 22 repos
Platformer2d
A project for developing or demonstrating a 2D platformer video game.
RevengeFishing
Simulates or counters phishing attacks interactively, potentially for cybersecurity education or defense.
BurningAl15.github.io
BurningAl15's personal website or portfolio, hosted on GitHub Pages.
WebPortfolio
A personal web portfolio showcasing projects, skills, and professional experience.
LeapExam
This project appears to be an exam or assessment system, potentially related to a program or technology named 'Leap'.
PortfolioPage-React
A personal portfolio website built with React to showcase projects and skills.
AldhairVera_Portfolio
Aldhair Vera's personal online portfolio showcasing his skills, projects, and professional experience.
DataStructures_And_DesignPatterns
This project likely implements and explores various data structures and design patterns.
Platzi-ResponsiveDesign
Platzi course project applying responsive design techniques for web layouts across various devices.
machine
FatCat Game Studio's foundational game development engine or framework.
Platzi-FundamentosJS
This repository likely contains code and exercises from a Platzi course on JavaScript fundamentals.
Thread2GetHer
Likely facilitates managing and synchronizing concurrent software threads.
my-store-nodejs
An online store application built with Node.js, likely for product management and sales.
aldhair-vera-developer-portfolio
Aldhair Vera's personal developer portfolio showcasing projects, skills, and experience.
Application-System-Programming_Coursera
Code repository for a Coursera course exploring application and system programming concepts.
CharacterController2D
A system for controlling 2D characters' movement and interactions within games.
FirstVueApp
A simple, initial application built using Vue.js, likely for learning the framework's fundamental concepts.
Platzi-React
Repository containing a project built with React, likely as part of a Platzi online course.
gh-crehana
A GitHub project likely related to or interacting with Crehana's online learning platform.
PokemonLike-Game
A game project resembling the popular Pokémon franchise with similar mechanics and style.
top-v11
Make It Real Camp project focusing on displaying or finding top-ranked items or data.
personal-makeitreal
A personal coding project created for or within the Make It Real educational program.
Thank you for your report. We will review it shortly.
Report a Project
Technologies
Expert in:
Languages
Preprocessors
Frameworks
Other
Education
Computer Science
Universidad Peruana de Ciencias Aplicadas
Computer Science
Present
Certified User: Programmer
Unity
Software Development
Present
Certified User: VR Developer
Unity
VR Development
Present
XR Developer Certificate
XR Bootcamp
XR Development
Present
Spoken Languages
Experience
Senior AR Unity Developer
TSC Innovations
Joined during a critical ramp-up to deliver AssemblAR for a March trade show; prioritized stability and execution under tight deadlines. Integrated VisionLib into a legacy Unity codebase and adapted/refactored outdated tracking/placement logic into a 3-step workflow: (1) object placement/alignment, (2) guided refinement, (3) VisionLib tracking against a real object and its 3D model. Implemented a validation stage to detect missing parts/pieces using VisionLib outputs and send structured inspection results to a Firebase backend. Shipped iOS-focused improvements for the release while also delivering required updates for Android. Improved Step 1 UX by replacing button-only rotation with touch gestures: 1-finger rotation for X/Y and 2-finger rotation for Z. Worked within an MVP (Model-View-Presenter) architecture, incrementally refactoring high-risk areas to enable safer iteration without breaking existing flows.
2025-12 – Present
Unity Developer (Contractor)
TGA
Technical owner for stabilization and delivery of a chapter-based narrative e-learning game (maps, conversations, and multiple minigames with progression gating). Maintained production stability while an internal framework changed weekly: triaged breaking changes, fixed critical issues, and selectively disabled evolving features when needed to keep releases functional. Rewrote minigame logic, fixed broken game loops, and implemented UI flows/scene transitions across the experience to ensure consistent chapter progression. Integrated and debugged Unity client communication with a token-based REST API backed by Strapi + AWS storage/services (user registration and game data), working with large CMS collections driving content. Implemented resilient client behavior with retry policies tuned per platform. Reduced waiting time between chapters by caching Strapi-driven content per level/chapter using Addressables. Resolved complex progression bugs caused by CMS-driven events/triggers and schema constraints. Optimized Addressables, assets, and scripts to reduce load times and improve runtime performance; built internal tools. Contributed to a white-label Unity training hub using Addressables and ScriptableObjects; implemented UI navigation, loading flows, and platform-specific behaviors. Adapted MLA into a client-facing white-label variant, integrating content/branding/progression with minimal code duplication; supported production releases and platform-specific fixes.
2023-10 – 2025-12
Unity XR Specialist
Onikom / Mercedes-Benz
Built an MR car showcase prototype for Meta Quest 3 with hand/controller interactions. Integrated voice-driven interactions (Voice-to-Text and Text-to-Speech) and implemented interactive features such as car movement triggers, color changes, and media interactions.
2025-01 – 2025-04
Virtual Reality Software Engineer
PHVA Perú S.A.C.
Built VR safety-training simulations using SteamVR on HTC Vive Pro to reduce on-site accidents through interactive learning. Implemented a Unity integration bridge from a legacy Logitech API to support driving input with a Logitech G29 steering wheel and peripherals for training simulators.
2020-02 – 2022-01
Unity Developer / Game Designer (Team Lead)
Insomnia Art Studio
Led a multidisciplinary team to build and ship mobile 2D/3D games; reached 10k+ total downloads across releases. Shipped Google Play "Teacher Approved" educational titles (e.g., Slothy's Pizza Master, Slothy's Bakery) and maintained production updates and polish.
2019-01 – 2024-01
Community Mentor
XR Bootcamp
Mentored students through XR projects and best practices, providing technical guidance on Unity/XR workflows and debugging.
2025-03 – 2025-08